Alrighty, so I was asked if a Vermillion based deck was a beatdown deck. Rather than answer "No lol, it's a stun/control deck", I realized that, at least for Vanguard, I have no idea what a beatdown deck really was. Now this is probably from our days of Yugioh for the most part, and the easy to recognize term can easily be applied where it should be. The problem is, without any sort of definitions or guidelines to abide by, and the fact that Vanguard is almost entirely an offensively orientated game, even calling a deck a beatdown deck is entirely useless, as the category can be applied to nearly every deck that exists.
"A quick google search, and then once more on the Cardfight Vanguard wiki, and you can find that no such definition or guideline exists, at least for Vanguard. Yugioh has one though, so let's look it over.
A Beatdown Deck is a strong offensive Deck which concentrates on using high powered monsters to bring down the opponent's Life Points as quickly as possible. To have a successful Deck, players must be able to apply pressure to their opponent at the outset of the game before any real strategies can be employed. A common misstep in such a deck is to use powerful monsters simply for their power. A successful deck will include monsters that are not only powerful but have powerful effects to ensure the safety of your monsters."
So with some editing here and there
"A Beatdown Deck is a strong offensive Deck which concentrates on using high Powered Units to wear out the opponent's hand and deal damage as quickly as possible. To have a successful Deck, players must be able to apply pressure to their opponent at the outset of the game before any real strategies can be employed. A common misstep in such a deck is to use powerful Units simply for their power. A successful deck will include monsters that are not only powerful but have powerful utility skills to consistently establish them."
From here, we can draw that a beatdown deck is mostly made up of cards that:
-Uses high powered units, like good pressure Vanguards or those with skills that greatly improve your forward push.
-Must be able to set up quickly.
-Skills not only centralize on power, but setting up and quickly establishing them.
So does Vermillion based decks count as beatdown decks? Well, no. The only really 'high powered units' are Vermillion and Photon Bomber, but Vermillion's skill is basically a pseudo frontrow retire, making it no more beatdown than, say, Goku's antics, if not for the slightly off chance to kill intercepts. So in fact, a Vermillion deck is nothing like a beatdown deck.
Alright, since that's out of the way, what gives, Cardfight Wiki? I realize this is second hand knowledge for most Cardfighters already, but someone needs to draw the lines in the sand somewhere. Since this is already up, does anyone have any decent definitions for other major decktypes, or recommendations for edits to expand or fix my current definition of a beatdown deck? It may not be much, but giving a more obvious goal for a deck can greatly benefit new deckbuilders, and at least better inform any newer players who haven't even heard the terms before.