Saturday, February 22, 2014

I'm Back Again, So Here Are Some Important Announcements

How the heck am I still getting such a decent flow of traffic...

Since it turns out the majority of people who come to this blog came here through Google, Vampirestat, and Google Philippines, and apparently Google Singapore happening to like my blog a lot, I'm going to assume most of you don't check the Pojo blog thread that hosts links to all sorts of CFV blogs of all kinds. So for those of you who don't know, I've been dealing with a whoooole lot with school and family and yada yada you've all heard this story before so I won't depress you. I think I mentioned getting over this weeks earlier but then I got mildly depressed, and then school caught up, and then stress. Yeah...point is, school is on break and I've had time to sort things out so all my stress from school is mostly gone and all family and in general life issues have been worked out and I finally feel motivated enough and have the time to get back to work on big, actual articles the blog. Hurray.

So, a few announcements to be made. Once again, judging from how the majority of you are coming to my blog, you probably aren't aware of my most recent project; the Errata'd Format. I've hinted to this time and time before, I think, but I'm finally going public with it. In short, a few friends and I aren't exactly...happy, about the power creep that the game's been facing lately, at all. Like, to make my point clear, pit a BT05 Murakumo deck against a well updated Chaos Breaker Dragon deck for a few matches (hopefully between equally skilled players). Not a fun time for Murakumo. So, we created a(n older version of the current) grading scale to balance all the cards in the game (at the time), and it actually turned out pretty great. We no longer BS'd each other about how "this deck is so broken dude, I just want to have a fun match, don't play that deck" since virtually every deck we played with were balanced and generally were able to compete with each other. Quite a few bugs getting worked out and updates to the grading scale later, and I have the newest updated list for the Errata'd Format up to Season 2, at the time of posting. I'd like others to at least try this out for themselves; see if the game looks far more balanced with the Errata'd format. Our goal now with this is to make the game as fair and balanced for all decks as possible, and since I'm done with most of all the raw number work, I'd really like to get more responses from other players to see what everyone else thinks about the format and if something could be fixed. I need to stress however that while the current list can more than do the job, the Errata'd Format is still a work in progress, and I feel that there are things that can still be improved. So, if you're an intellectual person and think you can keep up with my work, or if you just tried out a few games using the Errata'd Format with your friends and noticed a glitch that needs to be fixed or an improvement that can be made, please email me, comment below, or contact me through Pojo, as I'd enjoy any and all advice to help fix out the Errata'd Format.

With that out of the way, I mentioned the Pojo thread with all the blogs. First of all, I recommend that if you haven't seen any of the active blogs, check them out. Some of them provide great reads and others...don't, and I'm sure you can find other bloggers that may interest you. Second, I want to expand the blog list a bit more. If you happen to know any bloggers that aren't associated with Pojo, please either ask them to message me or send me a link to their blog so I can go ask them. The tl;dr to this is that I really would like to improve communication and the sharing of ideas among the Cardfight Vanguard communities, and I'd like to start by connecting blogs so that it becomes much easier for everyone's voice to be heard. With that in mind, I highly suggest you also keep the Pojo thread bookmarked for any recent updates.

Finally, apparently my voice isn't causing people's ears to bleed, so I'm going to be starting a beginner series for the little tips and tricks that newbies can pick up to get better at the game. I already have a basic outline for topics I want to touch up on but I would greatly appreciate it if you can suggest any subjects in particular that you think would help out newbies either here or in the request box.

Hopefully, I won't be gone for another month again.

6 comments:

  1. While I'm sure it is already on your list of topics, a discussion on early guarding would be very beneficial to beginner players. If possible, could you post the list of topics you have already considered making videos on? I don't want to waste your time posting suggestions which you have already considered. Thanks!

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    1. The only thing actually set in stone about the videos is that, after an introduction video, I'm going to diverge into two different paths: One for deck design and one for actually playing. That in mind, since a lot's still up in the air, it really doesn't matter to me if you suggest something I already considered.

      There's that, and if you suggest something I've already considered, all it tells me is that other people also see a need for that given subject to be reviewed. That in mind, I actually invite people to go ahead and post all suggestions they've come up with no matter how obvious, as it can help me highlight which subjects garner the most attention.

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  2. Regarding Cross ride errata. If 12k defense is considered okay, then how about this: Make Cross rides 11k and "If you have a unit named X in your soul, all your front row units of the same clan gain power + 1000."

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    1. ALL units in the front row?

      Ehh, no. Along with the fact that making Cross Rides 11K base almost literally means there is no drawback at all for that power, that just makes things way too easy to snowball.

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    2. I kinda realized that after I posted, especially with all the G2 9+3 beaters. I don't mind tiers in CFV, but I still wish more thought went into card design and interactions. Also, a while back you mentioned that you might be open to analyzing other TCGs. IIRC you refused to do Kaijudo. I'm interested in your opinion of that game.

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    3. In my opinion, Kaijudo is very deeply flawed from a mechanical standpoint. Its resource system replenishes itself, costs are payed on summon and not on activation of effect, two cards with the exact same abilities may have different stats, and so on.

      The thing about Kaijudo is that it's a card design driven card game, not a mechanic driven card game. Since I enjoy executing on mechanics a little more than designing as many cards as possible and seeing what sticks, I really don't like Kaijudo.

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